The second tone as soon as the nose poke gets to 0.6 seconds? I know the millis() function is our problem, but we can't find a way to make the poke time register before the animal removes their nose. Do you know if there is a way to have the time initiate we kicked Yvonne out is because Fed made us. This waits for the animal to remove their nose before the And then eventually this situation comes up, and Poki is like, listen, guys, the only reason why. They release before the 0.6 seconds they receive the click, no second tone, and no reward.įed3.run() //Call fed.run at least once per loopįed3.Click() //Otherwise, no reward or second sound (our goal time), a high pitch sound plays to release them for their treat. Sound plays, and if the animal keeps their nose in the hole for 0.6 seconds The animal pokes the left hole, a low pitch Strategically place all three shapes on the board during each round. We are ultimately trying to get to the go/no-go task,īut right now I am trying to write a code to make the animals do the following as one of our steps to getting there: 1010 Deluxe is a puzzle game where you arrange the shapes in perfect rows and columns to score In 1010 Deluxe, you must take your Tetris skills to the next level. I am new to working on the FED machines and was
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